AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on iOS in Latin America Q1 2022
Discover the performance of the top 5 high fantasy games on iOS in Latin America during Q1 2022. Metrics include weekly downloads, revenue, and active users.
In the first quarter of 2022, the high fantasy game category saw significant activity on the iOS platform in Latin America. Here's a detailed look at the performance of the top 5 games in this genre based on data from Sensor Tower.
Clash Royale experienced fluctuations in weekly revenue, peaking at around $340K in the first week of January and seeing another high of approximately $332K in the second week of February. Weekly downloads started strong at roughly 136K but saw a gradual decline, dipping to about 80K by the third week of March before rising again to 92K in the final week. The game's weekly active users hovered around 3M throughout the quarter, with minor variations.
Clash of Clans showed a more stable trend in weekly revenue, starting at around $114K and ending the quarter near $120K. Weekly downloads remained relatively steady, averaging around 25K to 28K. Active user numbers were consistent, fluctuating slightly around the 1.1M mark.
Akinator saw a notable increase in weekly downloads, peaking at approximately 43K in the last week of January. Revenue also showed a modest increase, reaching about $359 in early February. Weekly active users saw a surge to around 129K at the end of January before stabilizing around 70K to 78K towards the end of the quarter.
Evony displayed a steady increase in weekly revenue, culminating at approximately $47K in the final week of March. Downloads saw significant peaks, particularly in late February, reaching around 36K. Active users followed a similar trend, peaking at around 76K in late February and maintaining a steady range of 50K towards the end of the quarter.
Genshin Impact: Natlan Launch experienced fluctuations in weekly revenue, peaking at around $200K in early January and again in late March. Downloads remained relatively stable, averaging around 15K to 31K throughout the quarter. Active users showed a slight decline from approximately 165K in early January to about 140K by the end of March.
For more detailed insights and data, visit Sensor Tower.